ABOUT ME
I am a highly motivated, curious, and creative professional technical artist.
As a queer POC technical artist, I have always enjoyed writing scripts both in code and for film/game production. I was fortunate enough during Summer 2024 to work as an Animation Technician Intern on artist tools in a production environment at Pixar. I also supported animators directly with resolving technical issues. My internship concluded with a final tool design in Figma that could be an add on to a proprietary animation tool set. I am currently a student pursuing game design/development and virtual production certificates at Berkeley City College.
My 8+ years of health technology startup experience has helped me in 3 notable ways:
1) Communicates well between different disciplines (technical, artists, business)
2) Learning on the go in agile environments is the only way I know how to learn
3) Project focused learning ( I like to see the big picture as well as the details but feel comfortable contributing to both)
Skills: Rigging, Modeling, Texturing, Animating, Lighting, Simulation, UX, Game Design, and Compositing. I have developed python scripts for Maya and HDAs for Houdini with the goal of always creating seamless workflows for artists. I also have some experience in Blender.
Languages: Python, Javascript, C++, VEX, MEL, USD
My hobbies range from working with 3D materials such as moldable plastics to watercolor and pen art to building miniatures.
Last projects I worked on
I have also had the rewarding opportunity in my past work lives to help build and manage the deploying of a robot who helps patients. The empathetic personality and the lives she has touched are what helped me fall in love with our little Mabu. She has been featured in WIRED(0:57), Time, Fast Company, and the Today Show(2:20).
Hiring status
Currently looking for full time/part time employment, internships, and freelance projects. Please get in touch if there is an opportunity you think I would be a good fit for!
Email
ninette.m.tan@gmail.com